Your riches that you always carries on your busy travel with you, although you do not help to be appointed thereby to the Sultan, but they give you a great advantage. In Five Tribes her not determine the turn order as based on the largest camel, but who has the most gold, the game may begin - and this rule applies each round again. At the beginning of her presents three so-called Meeples on each plate of 5 × 6 large playing field that represents the city Naqala. The colorful game pieces their moves now in every round either vertically or horizontally on the various cards of the place. In this case, it always moves all males that are on your starting tile and let lie on any surface that you enter a Meeple. That you do until you have no more colored game pieces in hand. At the end of a round in Five Tribes you keep all males of color with which you are drawn last. Clears you in your train of the small plates from the board, get her victory points by placing her a camel of your color on the there as long staying until you came to the throne as the new Sultan. Assuming you have at the end of Five Tribes the most points.
Viziers, merchants and Assassins help you to victory
The Meeples who still hold her in his hands at the end of each turn, have a unique personality and with their help you come closer and closer to the throne. Each color of the tiles stands for a different group. So there are green merchants, viziers yellow, blue builder, white elders and even red assassin. Do you have at the end of your turn a few green ones left, you draw a certain number of resource cards that you can sell back later when you're short on cash. The builder, however, help you immediately to wealth by her once sufficient depending on the number of remaining Meeples coins. If you're not that interested in gold, it is best to use the viziers that you each bring a victory point. The elders also save you points, but they have also the power to conjure up a genie who provides you with his magic power assistance. Decides to keep her for you, the yellow and white tiles as victory points, but you should definitely make the assassins of eight. They can decide whether they sweep or directly kill one of your male and thus deprive you of points a Meeple from the board in fact. The slave cards to time you take on your hand during the game in Five Tribes of time you allow not only murders in distant places to walk, but also support the architect, active in his work, what you brings even more gold and you to most players Naqala makes.