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World Without End

Tarih: 27-01-2017 15:12:52 + -


Similar to its predecessor, "The Pillars of the Earth" is also based board game World Without End on the eponymous novel by Ken Follett success. The action takes 200 years after the events of the first novel and is sending you again to England in the Middle Ages, more precisely, in the fictional town of Kingsbridge.


World Without End

Similar to its predecessor, "The Pillars of the Earth" is also based board game World Without End on the eponymous novel by Ken Follett success. The action takes 200 years after the events of the first novel and is sending you again to England in the Middle Ages, more precisely, in the fictional town of Kingsbridge.

Two to four players take on the roles of city dwellers and are dedicated to the everyday problems of the 14th century. This means that care carry sufficient food, live a godly life, Trading, Buildings pull up and - not to be underestimated - collect medical knowledge. Who adduced by the most victory points at the end wins. Initially you like the buildings appear to be particularly lucrative, because they save you the coveted victory points - it makes no difference if you generously supported the project with a cash injection or as a client by hand pulling up the walls.

The entire gameplay of World Without includes a total of four chapters. As a player you are twelve action cards available, with whose help you master the daily life in Kingsbridge. Per chapter you have six of these playing cards, which means good plan and manage, because at the end of each chapter taxes for the crown are due. Who does not remit the taxes of you will be punished in the next round.

Once all the action cards are exhausted - so after two chapters - be reactivated every twelve.

In World Without each game is different: For each chapter are eleven event cards available, of which only six and drawn in order to be played. Each of these cards confronted you with a distinctive event from the book. What this means for you, improvise and react to the incident.

Among the critical events of the 14th century include the plague. The gates of the world makes no exception: If you do not Fortuna sympathetic, breaks in child Bridge from the epidemic. Now all those players who can score points, which have not neglected the medical knowledge.

The system of the event cards provides the necessary variety and you will be asked each time before a new scenario.






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